Xploit Tower Defence Gets Meta Quest 3 Release Date
Stride PR distributed a press release on 23 September 2026 announcing a launch date for Xploit Tower Defence. Lenya Digital is developing the video game. AAA Game Studios is publishing the title. The software will launch exclusively on the Meta Quest 3 hardware. The release is scheduled for Tuesday, 10 November 2026. Xploit Tower Defence operates as a mixed-reality tower defence game. This project marks the studio’s first major mixed-reality release. The press release did not list a retail price.
The game utilises the passthrough camera technology built into the Meta Quest 3 headset. Previous applications of this hardware feature have turned physical living rooms into virtual shooting galleries. Other software developers have used the camera technology to convert household couches into obstacle courses. Lenya Digital applies this existing spatial mapping functionality to the tower defence genre. The software uses the player’s actual furniture and room dimensions to generate the interactive game map. The title maps traditional turret lanes directly onto the physical environment. This adaptation relies on the spatial thinking traditionally required by the tower defence genre.
The game’s narrative features digital viruses attempting to end reality. The player must stop these incoming threats. The primary in-game objectives are digital structures called Memory Cores. Ground enemies are identified in the game as Crawlers. These entities march along physical paths within the boundaries of the player’s room. Players defend the Memory Cores by placing turrets on the floor and across their real-world furniture. The player must hold these defensive lines against the advancing Crawlers. Managing these ground threats forms the game’s traditional strategic element.
The software also generates airborne threats alongside the ground enemies. These aerial targets include incoming missiles and flying entities called Malworms. These hazards approach the player from multiple angles within the physical room. Players cannot use the deployed turrets to defeat these aerial enemies. Instead, the game leverages the mixed-reality cameras to track the physical movements of the player’s hands. Players must physically swat the Malworms and missiles out of the air before they reach their targets. This swatting mechanic sets the title apart from conventional flat-screen tower defence games. Players must manage strategic turret placement and physical reflex actions simultaneously during each round.
Lenya Digital programmed two distinct game modes. The first option is Countdown Mode. This mode features a predetermined sequence of levels. Difficulty scales as the player progresses through the run. Later stages demand tighter turret placement across the physical room. These advanced levels also require faster physical swats against tougher waves of enemies. The second option is Infinite Mode. This variation removes the level structure and the countdown clock entirely. The game sends a continuous stream of enemies into the physical space. The system records the player’s total survival time. The software then publishes this metric to a global ranking board.
Stride PR did not include a link to a public promotional trailer. The public relations agency is currently offering early Meta access keys to selected media outlets. These access codes are intended to facilitate the creation of software reviews. They also aim to generate guide coverage ahead of the official Tuesday launch.








