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Immersive AR and VR Cardio Workouts by Kinneta

Immersive AR and VR Cardio Workouts by Kinneta
Kinneta Launches Immersive AR and VR Workouts for Cardio

Kinneta, an XR fitness technology firm headquartered in New York City, has unveiled two new extended reality (XR) workout demonstrations that redefine the way users interact with traditional cardio fitness machines. These experiences blend augmented and virtual reality to offer a gamified, immersive layer to everyday exercise routines.

The company debuted its innovations at AWE USA last month, receiving notable attention for its use of AR and VR in fitness training. One of the demos features a high-energy, rhythm-based challenge optimised for use with XREAL’s augmented reality glasses. Designed specifically for stationary bikes, the experience encourages users to synchronise their pedalling cadence with the beat of a selected soundtrack. Accurate alignment rewards participants with in-game boosts, turning routine cycling into a competitive full-body engagement.

The second demo shifts focus to virtual reality. Using Meta’s Quest headset, Kinneta offers users a visually rich, trainer-led running experience through a digital recreation of Central Park. The VR session incorporates real-time treadmill responsiveness, meaning the machine’s incline and speed adjust automatically to match the user’s virtual path and performance. The interaction between the treadmill and VR headset ensures synchronisation between physical effort and digital feedback.

In a strategic move, Kinneta has also formalised a new collaboration with TrueForm, a rising player in the fitness equipment industry. The joint effort is aimed at adapting Kinneta’s platform to work seamlessly with TrueForm’s signature curved, non-motorised treadmills. This follows the brand’s ongoing relationships with well-established names such as Woodway and Wattbike, enhancing its credibility within the connected fitness ecosystem.

Much of Kinneta’s current technology stems from its earlier project, Octonic, an XR fitness app that allowed runners and cyclists to navigate virtual terrains. This foundational software now powers the Kinneta platform, equipping it with the expertise and infrastructure necessary to deliver advanced virtual training environments.

A core feature of Kinneta’s offering is its patented Motion Engine, a technology enabling smooth communication between XR headsets and Bluetooth-equipped fitness machines. This connection supports the real-time projection of workout data inside the VR space. Impressively, the app is also compatible with the vast majority of cardio equipment, claiming 99% coverage for treadmills and stationary bikes even in non-connected modes, making it accessible to users without modern smart machines.

Enhancing the interactive experience, Kinneta also supports VR passthrough technology via Meta’s Quest. This allows users to project lifelike holographic trainers into their home or gym environments, creating the feel of an in-person session without the need to travel. The company confirmed that this feature will soon extend to XREAL AR glasses, offering even greater flexibility for users to tailor their workout experience.

Currently available on the Meta Store, Kinneta’s app offers a one-week trial at no cost. Following this, users can opt into a monthly subscription priced at USD $9.99 or commit to an annual plan at USD $99.99 for full platform access.

As Kinneta continues to merge gaming technology with fitness innovation, the company positions itself at the forefront of the XR workout revolution, transforming conventional cardio into dynamic, motivating journeys through the power of immersive tech.

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