CWRU Launches New XR and Active Learning Spaces Case Western Reserve University has launched new learning spaces and immersive technologies in Nord Hall, expanding…
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Arm Patent Uses Ultrasound to Tackle XR Motion Sickness
Arm Patent Uses Ultrasound to Tackle XR Motion Sickness Arm has secured a US patent for a head-mounted extended reality system that analyses motion…
Read MoreXR Assistance System Supports Sight-Impaired Workers
XR System Intends to Support Sight-Impaired Workers For people with visual impairments, difficulties with everyday work tasks can arise from environmental barriers rather than…
Read MoreByteDance Appoints Li Xiaokai to Lead Pico XR Business
ByteDance Appoints Li Xiaokai to Head Pico ByteDance has appointed Li Xiaokai to lead its extended reality (XR) business, according to 36Kr. Li has…
Read MoreXR teaching trial improves networking visualisation
XR Trial For Networking Education Researchers have tested whether extended reality can help students understand networking concepts that are difficult to see. The work…
Read MoreOptiTrack and Carnegie Mellon expand robotics motion capture
Carnegie Mellon Robotics Labs Gain OptiTrack Motion Capture OptiTrack has entered into a multi-year technology partnership with Carnegie Mellon University to equip two research…
Read MoreREISER and Varjo hold XR training experience day
REISER and Varjo stage XR training event in Germany REISER Simulation and Training GmbH and Varjo hosted a one-day experience event on 24 June…
Read MoreSamsung Showcases XR Displays at AWE USA 2026
Samsung Display Showcases XR Technology at AWE USA Samsung Display showcased its latest RGB OLED on Silicon (OLEDoS) technology at AWE USA 2026 in…
Read MoreXreal launches xbx a01 budget XR smart glassesXreal Introduces xbx a01 Budget XR Glasses
Xreal Introduces xbx a01 Budget XR Glasses Xreal has announced a new budget XR smart glasses range under its xbx sub-brand, beginning with the…
Read MoreExtended Reality Shapes New Learning Approaches
Extended Reality Expands Participatory Learning Educational institutions are progressively adopting extended reality technologies as digital learning environments become more common among students. Video games,…
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