Huawei Tests AR/VR Glasses With a Detachable Smart Ring Strap
Huawei is exploring a new direction in wearable technology through a recently surfaced patent describing an unconventional combination of AR/VR glasses and a detachable smart ring. The concept suggests that the company is studying ways to merge immersive visual hardware with an intuitive physical controller, creating a device that attempts to simplify how users interact with mixed-reality interfaces. Although it sits firmly in the experimental stage, the design reveals how the firm is attempting to streamline input methods and reduce the number of accessories typically required for augmented and virtual reality systems.
The patent describes a headset equipped with a removable strap that transforms into a ring when detached. Once worn on the user’s finger, the ring becomes the primary tool for managing actions within the mixed-reality interface. It is intended to recognise gestures, detect directional pointing, and support a range of navigation functions that normally rely on handheld controllers. The idea positions the ring as a compact alternative to bulkier hardware, offering a more natural way for users to interact with digital content layered over their view of the real world.
When the strap is attached to the main body of the headset, it is designed to function as a traditional support accessory, enabling the glasses to stay in place during daily use. In this position, the controller element becomes inactive, allowing the user to engage with the device through standard taps, swipes, or similar touch-based gestures. The headset itself would interpret these movements directly, serving those who prefer basic input methods without the additional step of wearing the ring. The patent also outlines an automatic charging mechanism that activates once the strap is secured to the headset. This creates a closed loop that keeps the controller charged without cables, ports, or separate charging docks.
The proposed system is a response to limitations observed in current AR and VR products, many of which rely on external controllers that must be carried separately. By integrating the controller into the strap and turning it into a wearable ring, Huawei is aiming for a balance of convenience and functionality. The ring could represent an attempt to make gesture-based interaction more personal and adaptable, especially in scenarios where users want a hands-free or minimal-equipment experience.
However, the patent does not guarantee that Huawei will bring the product to market. Companies often explore conceptual technologies at an early stage, and many designs never progress beyond internal research. The existence of the application indicates that Huawei has spent time considering this hybrid system, testing the feasibility of embedding sensors, electronics, and charging components inside a compact strap-to-ring mechanism. Whether the idea proves practical, comfortable, or economically viable remains uncertain until the company confirms any development plans.
The patent filing still highlights an interesting direction for Huawei’s wider strategy in the wearable and mixed-reality sector. While the headset appears to focus on novel input methods rather than display innovations, the concept could influence future product lines by offering an alternative to traditional controllers. The combination of a detachable ring, automatic charging, and gesture-based navigation points to an ecosystem in which everyday accessories double as functional interface tools. For now, the design remains theoretical, yet it demonstrates the company’s ongoing interest in shaping how users interact with immersive digital environments.








