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Video game-based VR technology to be used in recruiting stage assessment

Virtual reality games may be used to accurately determine a player’s level of intelligence.

Players who completed a virtual reality (VR) game more quickly than their peers also exhibited greater overall intellect and cognitive power. The University of Cologne, Vorarlberg University of Applied Sciences, and University of Liechtenstein, performed the investigation that led to this conclusion. The findings also suggest that VR games might be valuable additional resources for the administration of human resources in businesses to forecast a candidate’s work efficiency. Markus Weinmann at the University of Cologne and his fellow colleagues’ research, “Intelligence at play: game-based evaluation using a virtual-reality application,” was accepted for publication in the Virtual Reality paper.

There have been a variety of studies suggesting that engaging in video game play may be a precursor to, or possibly a catalyst for, improved intellectual function. Due to intellect being a reliable indicator of work efficiency, HR managers should show some interest in video games. Numerous businesses are employing virtual reality (VR) technologies to screen applicants, but there has been little research on the possibility that VR games may be implemented to make inferences about a player’s IQ. Markus Weinmann and coworkers’ study helps to bridge the divide between theory and application.

Weinmann and his colleagues in the scientific field were happy to have 103 visitors at their facility. They completed the BIS-4 short edition intelligence test in the laboratory while playing the virtual reality (VR) game “Work Simulator” for profit. The conditions in the laboratory were closely supervised.

According to the data collected and analysed by the researchers, those who completed the game more quickly than their peers also scored better on measures of general intellect and processing ability. The hours spent engaging in the game decreased by 17% for every 10% boost in processing capacity (by an average of 3.7 minutes). The findings indicate that virtual reality games may serve as complementary resources in businesses for assessing future productivity.

The findings are a scientific novelty since investigations using cutting-edge VR technology have seldom been feasible. So, there isn’t much research that has examined the connection between VR activity and intellect. According to Weinmann, several businesses have begun employing the application of games, namely “serious games,” in the hiring process. Findings are consistent with this utilisation of virtual reality applications for recruitment.

The potential that lies inside computer games for real-world applications will continue to be researched by scientists. They are investigating many different parts of it, including how individuals interact with characters in the virtual world and a great deal more.

The recruiting process may be made more enjoyable and memorable by including VR games to engage prospects. Top talent may be attracted and their chances of accepting a job offer raised in this way.

Virtual reality games may also be utilised as a means of training new staff and assisting them in becoming productive rapidly. An employee, for instance, may be trained in the ins and outs of their employment by playing a virtual reality game that replicates that setting.

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