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Sony Introduces PlayStation VR2 Gaze Tracking in Non-VR Games

Sony may be working on adding gaze tracking and other PlayStation VR2 capabilities to a vast collection of non-VR titles, according to a new patent.

According to a recently filed patent by Sony, the PlayStation VR2 may soon add gaze tracking and other capabilities to non-VR games, which might improve the PlayStation 5 player’s gaming experience.

The technique described in the patent aims to improve frame rates and graphical features in the chosen area while enhancing the resolution of the region players are looking at.

Although the patent presents exciting enhancements for the PlayStation VR2, it makes no mention of a forthcoming announcement or system software upgrade. Before making these features available in the future, Sony could still be working on and improving them.

Based on a recently filed patent, Sony may soon be bringing gaze tracking and other PlayStation VR2 capabilities to non-VR games. Players with the PlayStation VR2 may enjoy a better gaming experience in a number of PlayStation 5 games if these characteristics are put into use.

On February 22, Sony released the PlayStation VR2 headset, which was compatible with a number of games out of the box, such as Gran Turismo 7, Horizon: Call of the Mountain, and Dyschronia: Chronos Alternate. According to early reports, the PlayStation VR2 was having trouble finding a buyer, and limited store supply seemed to be one of the reasons. Thankfully, Sony replenished the PlayStation VR2 at stores in the weeks and months that followed its release, and the firm reported that sales of the headset exceeded initial estimates. Sony seems to be getting ready for a significant upgrade, despite the fact that first-party companies are currently not producing many new PlayStation VR2 titles.

According to a recently submitted patent by Sony, the corporation may integrate gaze tracking and other PlayStation VR2 functionalities into non-VR games to enhance the overall gaming experience with the headset. The region of gaze (ROG) is the area that players are gazing at when the system that is described in the patent focuses and presents it in a higher resolution. Although Horizon: Call of the Mountain and other native PlayStation VR2 games currently support this approach, the patent suggests that it may be used to increase frame rates and quality in non-VR games. Furthermore, according to Sony’s patent, PlayStation 5 titles may be patched, upgraded, or remastered to accommodate VR and gaze tracking technologies.

If the patented technique is put into practise, PlayStation 5 consoles would be able to provide less processing power to regions of freshly produced and updated games that are outside of the PlayStation VR2 user’s ROG. Higher frame rates might provide a smoother gaming experience for gamers since computing power is being directed into the ROG. Additionally, the ROG will have better draw distance and graphical details for a crisper picture in action games with a cinematic feel, such as Sony Santa Monica’s God of War.

The new patent holds great promise for the future of the PlayStation VR2, as players will be able to play their preferred first-party and third-party games on the PlayStation 5 with enhanced performance. These enhancements are essential because stable, higher frame rates in virtual reality help lessen motion sickness. It is important to remember, too, that patents do not always portend an announcement or a fresh upgrade to the system software. Before releasing a future update, Sony could be working on and improving the new features for the PlayStation VR2.

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