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Orlando Company Offering A Virtual Reality Game For Teaching The Elements

A company based in Orlando, Florida is developing a virtual reality (VR) game to teach the elements to students. The development will be completed with an expected National Science Foundation grant amounting to $225,000.

Not Suspicious, the development company has created a VR game called TableCraft. The founders of the game are anticipating the grant to be approved shortly for the completion of their educational virtual reality game.

TableCraft is yet another virtual reality-based experience that continues the trend of such offerings, and will be utilised to educate students.

Rafael Brochado, the cofounder of Not Suspicious expressed his views regarding the development, stating that the work being done by the company carried some significance. Reflecting on his childhood spent in a shabby Portuguese neighbourhood, often made him prioritise his personal safety over education.

Students who face similar situations of poor social conditions, require the security and convenience to learn things comfortably.- Rafael Brochado

Players of this VR game have to put on VR goggles and observe everyday items such as salt, sugar, toothpaste or chalk. Each item they observe can be dissected with the help of programmed exercises for elemental extraction. Once an element is extracted, it takes its place within the elemental periodic table.

Brochado spoke in greater detail about the experience, stating that players who fail in games can keep on attempting to pass it. This approach can be followed until they complete particular lessons. He compared it to real-world education, where failure to learn the elements in time can deter the academic aspirations of students.

Brochado’s work on TableCraft started during summer of last year. His efforts have not gone unnoticed, as the project concept was featured at a defence technology education expo held in Orlando, Florida.

Guillaume Bailey, the 25-year-old cofounder of the company, acknowledged that the recognition received by the VR project came down to how it simplified the learning of elements.

Bailey elaborated, stating that the concept was quite natural, and in some senses is comparable to a playroom experience. According to him, the experience is most likely to stay the way it is in the future.

Alongside their work on the TableCraft, Brochado and Bailey have both gone on to earn game design degrees from the Florida Interactive Entertainment Academy at the University of Central Florida (UCF). They utilised their UCF leads to approach teachers for the game testing phase.

Cady Brewer, an 8th grade science teacher of Lake Highland Preparatory School in Orlando was one of the testing recruits. He expressed delight regarding the technological innovation which enables a vast reach among children everywhere. Brewer said that most children now have access to handheld devices round the clock.

Brewer has also contributed to the efforts of other developers at Florida Interactive Entertainment Academy. He was responsible for assisting the TableCraft development team create scientific content for the experience.

She stated that the new way of teaching is exciting as conventional science and gaming is being united successfully.

 

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