“Into the Radius”, a single-player post-apocalyptic survival shooter game developed by C M Games becomes the first virtual reality game to adopt Deep Learning Supersampling (DLSS). The Estonia-based game developing company has recently declared in a press release that the popular shooter game has will now incorporate DLSS 2.0 for an enhanced gaming experience.
AI-Powered Wizardry
DLSS, native to RTX cards and developed by NVIDIA, is a cutting-edge technology that has been creating waves of appreciation for its remarkable features. Essentially, Deep Learning Supersampling (DLSS) is a technology that can intelligently improve the resolution of the rendered frames within a game. The technical marvel is accomplished by building on the power of onboard AI. Some reviewers have also praised it describing the DLSS as ‘AI-powered wizardry’.
DLSS leverages artificial intelligence that utilizes Tensor Core AI processors on the GeForce RTX GPUs to enhance the graphics performance. It generates crystal-clear, sharp images by routing the deep learning neural networks embedded in the system, which subsequently increases the frame rates within the game. The goal of including DLSS is to attain the level of finer details and similar resolution as an originally rendered frame. The exclusive features of the DLSS, however, are ray tracing and ultra-high 8K resolution that is made possible by the unique AI rendering. Users have highly appreciated the remarkably sharp image quality, stability, and amazing details. It is now available for virtual reality and we are seeing just the beginning of more VR games supporting the innovative technology.
Improved VR Features
The DLSS 2.0 was released for VR headsets with more advanced and improved features only six months earlier. Following the update, Creative Games (alternatively C M Games), the developers of Into the Radius came forth to incorporate the cutting-edge technology in its battle simulated game. Although the DLSS feature is now available on the RTX 20/30 series GPUs, it must be incorporated by individual game developers. Keeping ahead in the race, C M Games stepped ahead as one of the first game developers to include the necessary support for the DLSS technology into their VR game.
Nevertheless, Into the Radius is not the pioneer in adopting DLSS as a VR game, or to be precise, a VR-supported game. Two months after DLSS 2.0 was launched, the battle simulator VR game War Thunder declared that it has enabled support for DLSS. Demonstrating the upgrade, war Thunder also released a side-by-side comparison of the battle simulation with and without the DLSS feature. Since it was a flat-screen demonstration, users reported experiencing different and rather mixed results while playing the said game in virtual reality.
Upgrade Your Game
Into the Radius, on the other hand, shows promising upgrades and better support for DLSS. NVIDIA, the company responsible for developing DLSS 2.0 hopes that more VR games will support the novel technology very soon. However, as we experience a global shortage of 20-series and 30-series RTX cards, the meager performance of DLSS support in VR games is unlikely to improve in the near future.