Augmented reality (AR) technology helps online students value pragmatic scenarios and gamifies learning to make it enjoyable
A new augmented reality-based education application by Centre for Digital Enterprise (C4DE) will connect the dots between practical and online learning for students of engineering.
Based on a fresh press release, the just-launched XR LearnHub from RMIT University in Australia, is a one-of-a-kind AR tool. It has been specifically created for assisting in the delivery of vocational education and professional training.
The result-driven augmented reality tool was designed with the objective of functioning as an accompaniment to eleven newly-assigned micro-units in industrialised Computer Numerical Control (CNC) machine application.
The XR LearnHub application facilitates a learning concept that is more realistic than conventional online learning, along with room for self-guided research.
The application makes workplace settings available for students to achieve CNC training completion.
The 11 units have been designed following discussions with the industry associate of the Centre, which happens to be one of the world’s largest CNC machine manufacturers.
Stephen Joyce, Senior Manager of Centre for Digital Enterprise, spoke regarding the aspect of collaboration with C4DE’s industry partner. Discussions between the parties brought up acute training requirements for current professionals, and students intending to enhance their numerical control abilities.
C4DE is devoted to the cause of improving organisational digital literacy across businesses. It is following a collaborative plan of action that combines business, research and training.
The number of virtual reality (VR) and AR users will cross a billion by 2020. Acknowledging this estimation, Yvette Wouters, Senior AR/VR developer at C4DE, remarked that the education sector should take notice of this trend.
Augmented and virtual reality-based learning systems gives students the scope for exploring information and experiencing innovative interactions.
Augmented reality as an educational tool raises the students’ acknowledgements for practical scenarios. The technology being of a gamified nature instinctively makes learning experiences more exciting and enjoyable.
The objective of the development was to aid students in grasping real-life skills needed to perform real-world work activities, by eliminating the middle ground between practical and online learning, using augmented reality.
The usage pattern of the application is quite simplistic. Users can tap a button to load up a machine model or real-world scenario into their current environments. The experience guides them through reward-driven tasks that they complete on the way to mastering fundamental concepts.
The micro-units will come to the aid of both students and professionals who have achieved their Certificate II and Certificate III degrees in Engineering. These individuals will have a clearer roadmap to pursue a Certificate IV degree and Diploma courses.
The Centre has resulted from an association of Sunraysia Institute of TAFE. RMIT University and Wodonga TAFE. It operates across Victoria, contributing to the adoption of new tech resource types.
It utilises applied research in the domain of smart technologies to develop authoritative, delivery-oriented workforce training.
C4DE launched XR LearnhHub at a collective workshop aimed towards business organisations and teachers, by partnering with AR and VR studio Ignition Immersive.